Favorite Drinking Games

Card Games


UP AND DOWN THE RIVER

  • Each player is dealt four cards face up, including the dealer.

  • The dealer then puts 4 cards face down in a column on the table. This column of cards will be known as "up the river".

  • The dealer puts another 4 cards face down in a column to the left of the first. This will be known as "down the river".

  • Now, the dealer flips the first card in the "up the river" column. If any of the players have that card, they GIVE out ONE drink.

  • The second card in the "up the river" column is flipped. If any of the players have that card, they GIVE out TWO drinks.

  • The third card in the column means you GIVE out FOUR drinks. The fourth card means you GIVE out SIX drinks.

  • Now it's time to go down the river ....
    Flip over the top card of the "down the river" column. If anyone has that card, they TAKE ONE drink. If anyone has the next card, they TAKE TWO DRINKS, the third card, the person TAKES FOUR DRINKS, and the fourth card, the person TAKES SIX DRINKS.


Fuck the Dealer

This is an easy game that can be played by as few as two people. The dealer holds the deck of cards and the other person has to guess what card (just the number) is on the top of the deck.

  • If their guess is wrong, the dealer says either higher or lower and the player guesses again. If the guess is wrong again, the player drinks for as many seconds as they were off from the actual number.

  • The dealer then puts the card face up on the table so everyone knows which cards have been used.

  • However, if the person guesses correctly on their first try, the dealer has to drink for 10 seconds. If their second guess is correct, the dealer has to drink for 5 seconds.

  • After 3 people in a row were not able to guess the card by their second guess, the dealer passes the cards to the next person.

  • It's called 'fuck the dealer' b/c toward the end of the game when most of the cards have been used, it's a lot easier to guess cards so whoever is the last dealer ends up getting fucked. Lots of drinking in this one!



BULLSHIT PYRAMID

  • The dealer places cards face down in the design of a flat pyramid. The base row should have 6 cards, next row should have 5 cards, then 4 cards, then 3 cards, then 2 cards, and 1 card at top.

  • The dealer then deals out four cards face down to each player. The player can look at their cards once and once only. They need to memorize their numbers. It's a good idea to place your cards down in an order so that you'll remember where each card is.

  • The dealer flips the first card to the right of the base row. If a player has that number, they can tell anyone to take a drink. Even if they don't have that number, they can tell a person to drink. However, if a person says BULLSHIT to you, then you have to drink twice as much as you told them to drink. The same rules apply for this whole row.

  • For the second row, players take two drinks (or 4 drinks on a bullshit) With each row, it's an extra drink and it's always twice as much on the bullshit. So when you get to the top of the pyramid, you're telling people to drink a whole beer.


  • If someone ever bullshits you, if you don't have the card, just drink. But if you do have the card, show them the card, and then they have to drink double for bullshitting you. Aye there's the rub! Also, even if you have the number, if you show them the wrong card, you still drink double. For any card that you flip over, you can discard it and get a fresh card that you look at once and then put face down with your cards.

  • Just for a finishing touch ... At the end of the game, each player says what each of their cards is and flips them over. For each incorrect card, they have to take a drink.


KINGS

(AKA: Circle of Death)
  • Put a pitcher or a big glass in the middle of the table and put a circle of cards around it, all of them face down.

    Here's the rules:

  • 2 "Two you" - Make someone else drink

  • 3 "Three me" - You take a drink

  • 4 "Whores" - All the ladies have to drink.

  • 5 "Jive" - The player does some kind of dance move, then the next player has to do that move and add something to it. It keeps going around in a circle, and you have to remember what everyone's jive was. It can be anything from snapping your fingers to doing the robot to grabbing your boobs.

  • 6 Dicks - All the gentlemen have to drink

  • 7 Heaven - The last person to reach their hand up to heaven has to drink.

  • 8 - "Never have I ever" - The player says something that he/she has never done and anyone who has done it has to drink. (Works best when it's something sexual) A fun rule is to make the person tell the story if they are the only person that drinks.

  • 9 - "Bust a Rhyme" The first player says a sentence and the next person has to rhyme to the last word. Do it quickly.

  • 10 - "Categories" The player has to choose some kind of category and everybody has to say something in that category without repeating what someone has already said. EX: Cars - BMW, Jaguar, Honda, ETC.

  • Jack - "Back" The player that picked a card before you has to take a drink.

  • Queen - "Questions" The player asks anyone a random question, then that person has to ask someone else another random question, and it goes on and on until someone either says something that isn't a question or they can't say anything b/c they're laughing too hard. Very fun.

  • King - For the first three kings picked, the player pours a drink into the big glass in the middle. (whatever they're drinking) But whoever is unfortunate enough to get the fourth king has to drink the whole cup. This can be gross when you've got players drinking beer, wine, dubra, etc. The last king usually means the end of the game.

  • Ace - Waterfall - The players stand up, make a toast, and all drink at the same time. Whoever picked the card can stop first, then the person next to them, and all the way around in a circle. Sucks if you're last!



ASSHOLE

  • Players sit in a circle and the dealer deals out cards (face down) to each player in a circle until the whole deck has been dealt. Players then pick up their cards and usually organize them so that they know exactly where they cards are in their hand.

  • The idea of the game is to get rid of all of your cards. When a person next to you throws a card lower than a card that you have, you can then throw a higher card. For example, if the player next to you throws a 4, then you could throw another 4, 5, 6, etc. The action goes around in a circle. First person to get rid of their cards first becomes the president. The last person to get rid of their cards become the asshole.


    STARTING THE GAME

  • Whoever has a black "3" of clubs starts the game by throwing it on the table. The person with the other black "3" of spaids can then throw their card down, no matter where they are in the circle. This would cause a "social" - which means that everybody drinks. However, if that person with the 3 of spaids isn't quick enough, whoever is to the right of the person who threw the 3 of clubs can throw down any card above 2 or a clear card.

  • NOTE: In subsequent games, the president throws the first card(s), followed by the vice-president, and in order until the asshole finally can throw. These rankings are explained below.



    THE RULES

  • If the person doesn't have a card they can throw, they DRINK.

  • Clear cards are 2s and red 3's. If a player doesn't have a card they can throw, they could throw a clear card if they have one. This causes a social, which means everyone drinks. Then the person who threw the clear card starts the action again by throwing any of their cards on the table.

  • If two of the same cards (same #'s) are thrown in a row by two people, you're SKIPPED, and you have to DRINK.

  • If a person has multipe cards of the same number, he/she can throw them seperately or together. If two cards are thrown together, only other pairs of cards can be thrown after that. EX: If I throw two 5's, you can only play if you have two of something higher than 5. Same rule applies if you have three of the same number.

  • Jump in Socials occur in special circumstances, such as with the black 3's. The other cause for a jump in social is if two cards of the same number are thrown, and if a player anywhere in the circle has the other two cards of that number, they can throw them down before the next person's turn, causing everyone to drink and skipping everyone between the last player to throw and you. After the social, you throw whatever cards you want. Winning in asshole is all about being ready for socials.

  • At the end of the game, whoever is the asshole has to shuffle the cards and deal them out. While the asshole is dealing, he/she can tell anybody to drink. But be careful - once the game begins, everyone else can tell the asshole to drink for any reason b/c they are superior.

  • Usually the asshole also has to give the president his/her best card (usually a clear card) and the president gives the asshole any card he/she doesn't want. In games of more than 6 people, the vice president and the vice-asshole also have to exchange cards as well.

  • If the president has been the president for 3 games straight, he/she can make a rule. This can be anything. A popular one is the 'thumb rule' in which the player puts his/her thumb on the table then everyone else has to do it and the last person to do it, has to drink. Other popular rules include not being allowed to say 'DRINK", not being allowed to say a person's name, or saying "in my pants" after every statement.


DRUNK DRIVER

  • Two people play at a time
  • The dealer puts 6 cards face down on the table and the other person can flip over a card on their end of the row of 6 cards.
  • The person then has to guess if the next card will be higher or lower. If guessed correctly, they move on to the next card.

  • If they are incorrect, they drink for the number of cards they had made it to in the row. So, if their first guess was wrong, that would be the second card so they take 2 drinks. If they make it to the fifth card when they only needed one more correct guess to finish but get it wrong, they take 5 drinks.

  • If there's ever doubles, two of the same card in a row, the person drinks double the amount that they would have drank if they had guessed incorrectly on that card.

  • If the person guesses correctly all five times, they "made it home" and become the dealer for somebody else.
  • If the person keeps guessing incorrectly and goes through the whole of cards, they are declared a drunk driver and must finish their drink before becoming the dealer.


COPS AND ROBBERS

  • Use the same amount of cards as you have players. There must be one ace and one king in the deck. The others cards don't matter but they should be high numbers if you want to get drunk.

  • Sit in a circle so that everyone can see each other. Each person is dealt a card. Whoever has the ace is the robber and whoever has the king is the cop.

  • The robber has to secretly wink at one of the players. (Consider it the drug deal) The person who gets winked at then has to say 'The Deal Has Been Made" without making it obvious who winked at them.

  • The cop then has to reveal himself/herself and guess who the robber was. If they guess incorrectly, they have to drink for the number on the card of the person who they guessed. The cop keeps guessing until they get it right and drinking for each incorrect guess.

  • If the cop catches the robber winking at somebody and guesses correctly after someone announces "The Deal Has Been Made", the robber has to drink for 10 seconds.

  • If the robber winks at the cop, tough luck. The robber still has to drink for 10 seconds.

TABLE GAMES

FLIP CUP

  • Two teams of people (in even numbers) line up on each side of a long table.

  • Each person has a plastic cup in front of them, filled about 1/6 with beer.

  • The two people facing each other on one end of the table begin the game by drinking at the same time, placing their empty cup face down on the table with the lid hanging slightly over the edge, and flipping the cup over using their finger.

  • When the player successfully flips their cup so that it's face up, the player to the right of them drinks and flips and so on ...

  • The team that flips all their cups over first wins. Usually people play best of 11 or 15 so you can get pretty wasted.



BERUIT / BEER PONG

  • Four people play with two people on each side of a long table. On each side of the table, the players put a row of 6 cups, then in front of that row they place a row of 5, then a row of 4, a row of 3, a row of 2, and finally 1 more cup in the front, totalling 21 cups. Fill each cup with about 1/4 of beer.

  • Each team takes a turn shooting two ping pong balls into the opponent's cups. If a ball goes into the opponent's cup, the opponent has to drink that beer.

  • If two balls go into the same cup before a player pulls the cup away, GAME OVER. Losers drink all the beer on the table.

  • If a player is holding a cup that he/she has not finished drinking yet and a ball goes into that cup, GAME OVER. Losers drink all the beer on the table.

  • Also, if a team makes both balls in two different cups, they get the balls back and can throw again.

  • First team to make every cup wins and the loser drinks any leftover beer.


Moose

  • This game involves an ice cube tray, a cup, a quarter, and as much alcohol as possible.

  • THE SET UP : Lean an ice tray against a cup.

  • HOW TO PLAY : Bounce a quarter off the table and into one of the ice cube holes or into the cup.

  • THE RULES : Every ice cube hole on the right side of the tray represents an amount of seconds to GIVE to someone else and every hole on the left side represents an amount of seconds to TAKE yourself. (Closest hole to you is 1 second, last hole is usually 8 seconds, depending on the size of your ice tray) If you miss, you take a drink, and shoot again. Keep shooting and drinking until you make it in a ice cube hole or in the cup.

  • Here's the best part - if any player's quarter goes in the big up, everyone has to put up their moose ears with their hands as fast as they can. The last person to put up their moose has to drink the contents of the big cup. You can fill it up with beer, you can make it a shot, or you can go wild and fill it with everything - Jager, Vodka, SoCo, Red Bull, Beer, whatever ... Make things interesting.

 

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